Rubik's Cube notation and keyboard shortcuts
The letter names the face. A suffix tells you the direction or number of turns.
Keyboard controls
How you turn the cube from the keyboard anywhere on CubeDojang. The trainer, drills, and CFOP Solve all share one keymap.
Open the settings gear in the site header to switch schemes or rebind any key. Your layout is saved in this browser, and the gear always shows the keys you are currently using.
Two input schemes
Combination
One key per faceSix keys, one for each face (U, D, L, R, F, B). The face key on its own turns that face clockwise.
- Press the face key for a clockwise quarter turn.
- Add Shift for a counter-clockwise turn.
- Add Alt for a 180-degree double turn.
Separated
One key per turnEvery quarter turn has its own dedicated key, so U and U', D and D', and the rest each sit on a separate key.
- Twelve keys cover every clockwise and counter-clockwise face turn.
- No modifier is needed; each key already means one exact turn.
- Best for fast, one-key-per-move input.
Extended keys (both schemes)
- Wide turns use the lowercase face keys (
u d l r f b) to turn two layers at once. - Slice keys
M, E, and S turn the middle layers; x, y, and z reorient the whole cube. - On every extended key, Shift makes a prime turn and Alt makes a double turn.
- Rebind or clear any extended key from the settings gear.
- When you play a scramble one move at a time, press Space to apply the next move.
Customize your keys
- Click the gear icon in the site header to open keymap settings.
- Choose Combination or Separated at the top of the dialog.
- Select any key, then press a letter to rebind it; the dialog warns you if that letter is already taken.
- Reset to defaults at any time. Every change saves automatically in this browser.